Atelier Lydie & Suelle : The Alchemists & the Mysterious Paintings review

Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is the third installment of the Mysterious Atelier series, and in my opinion the second best in terms of enjoyment. That said, this game has some…. problems…

Atelier Lydie & Suelle follows the titular characters, a set of twin girls who run an alchemy atelier with their father, their mother having passed away years earlier from an illness. At the beginning, the girls are struggling to keep their atelier afloat, not being the best in their trade and their father being highly unreliable, more interested in his art than his alchemy. The girls are determined to one day have the best atelier in the kingdom though, due to a promise they made with their mother before her passing. They receive their opportunity to truly work towards just this when the leaders of their kingdom introduce a new ranking system for the ateliers of the kingdom.

This is where progression fits in – as you play, you will eventually hit points in the story where you partcipate in challenges/tests to raise your ateleir rank. If at any time you fail, I imagine that is a game over, though in most instances, it is very difficult to fail given that you choose when to start participating in a challenge (I do know for a fact there is definitely an end game state caused by failing one test in particular). Once you raise you rank, you get to then explore one of the mysterious paintings alluded to in the title of the game.

I’ll start with the good points of this game because no one ever wants to lead with the bad news. The game is, of course, quite pretty, same as every other game I’ve encountered thus far in this series. The character designs are colorful and fun, and the locales look like something out of a beautiful picture book.

It also eliminated the game long time limit that Atelier Firis introduced, which thank god, because I don’t think I would have finished this game if it had stuck with that methodology. Part of what I latch onto with these games is just marathoning alchemy synthesis in order to make more stuff and up my alchemy level, which was near impossible in Firis. That said, there is a time limit when participating in the tests to raise your atelier rank; however, they’re so unobtrusive that I didn’t even notice until I was probably 30 hours in.

Lydie & Suelle also prominently features a pleathora of characters from the two previous games in the sereies, all now well into their own lives, the stories of their individual games seemingly years behind them at this point. In all honesty, there is a fair portion of this game that revolves around resolving lingering threads from the first two games through side quests. This is by no means a complaint, as most are centered around the characters from Atelier Sophie, which being my favorite in this story line by a mile delighted me. I loved getting to wrap up the unresolved stories of these characters with a nice, feel good bow. Heck, I spent so long avoiding the end game in part because I wanted to make sure I finished out the story lines for at least all of Sophie’s characters.

Sitting somewhere squarely between the good and the bad is that while this game isn’t explicitly queer, it certainly feels queer in the interplay between some of the characters. The reason this isn’t a resounding positive is simply in its execution. For one thing, it feels very queer bait-y. It’s clear the writers are straddling the line here for the sake of fan service while never having the intent for any of these relationships to be taken seriously. The second thing that makes this more questionable than good is that some of these relationships get…. kind of weird. I’m thinking specifically about the interactions between two characters that are first cousins. It’s just a little uncomfy. Also, some of the sibling relationships are…. weird. I recognize that I don’t fully get sibling interactions as an only child, but I’m pretty sure whoever wrote this game/these chracters doesn’t get them either.

Riding this wave into the bad, let’s start with the aforementioned fan service. There is a distressing amount of it, more than I feel I’ve encountered in any other Atelier games I’ve played thus far. It feels so out of place and just gross and weird. I know there are genres of anime that touch on these same points, but I don’t think they tend to work well with Western audiences, which could also explain why this game was never actually dubbed in English. The only option is to use the original Japanese audio, which was odd after both previous games in this storyline being fully dubbed into English. Given that not evey line has subtitles or dialogue boxes, such as during combo attacks, it also feels like something is lost with this. Finally, if I want to be nitpicky, some of the translation is… poor. Overall, it’s mostly fine. However, there were a few lines of dialogue, most of them buried later in the game, that completely broke my brain because they just didn’t make sense.

The characters specific to this game also leave something to be desired. I didn’t find most of them all that great. Either they were shallow, completely pure personifications of tropes, or just completely, almost unrepentantly awful. The characters from previous games remained mostly true to their originial personalities, thankfully, though one particular character from Firis seemed to get a little worse, seemingly in the name of fan service.

The story in itself holds promise, though much like the chracters, the story remained fairly shallow. There were so many opportunities for something truly interesting to be done, and yet… Also, there are multiple endings to this game, all varying degrees of “good,” achieved through what you manage to accomplish throughout the game. However, the way you actually access these endings is very poorly signaled. You are asked a sort of “what now?” question, and the ending you get is dependant on what you pick, the idea being that you have more options to choose from the more “achievement” boxes you tick off. I had two options, which is fine, except that I didn’t realize the way I answered this question determined the ending I would get, so I picked the one that felt true to what I felt the characters would want. This wound up being the absolute base ending, which was irksome all around in that what felt true was considered the worst ending beyond winding up with one of the fail states along with the fact that it was never well broadcast that through this choice I was picking my ending.

My final assessment of Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is that it’s a perfectly serviceable game. The gameplay loop is fun enough, even if the combat portion and all things related to that is very not well balanced. However, it’s not a game I think I can recomennd beyond finishing up the character arcs for the characters that originated in Atelier Sophie. Honestly, I would say once you wrap up those story lines, just turn off the game. It doesn’t do much in its own story that is particularly interesting, anyway.

My Top Ten Games of 2021

With 2021 over, I thought perhaps, just maybe, for only the second time ever in the existence of this blog, I would make a top 10 of the year list. However, I wanted to do things a little different this time. This list, while dominated by 2021 released, is not solely relegated to 2021 releases. After all, why should games I played this year not get to be mentioned just because they weren’t released this year? It ain’t that deep, y’all.

  • 10. Persona 5 Strikers

Until I looked at my list of games I played this year, I had pretty much forgotten that this was a 2021 game, which isn’t an indictment of the game nor my enjoyment of it. It was simply early in the year, and what a long year it has been. While I can’t recommend this as a standalone game as I don’t think it is half as strong or enjoyable without having played Person 5/Royal, if you do have the history, I would actually probably consider it a must play. While it isn’t anywhere near as strong as the game it follows, it is a delightful experience. In a time when we were still mostly stuck at home and isolated, this was a warm and cozy hug, pretty much a straight shot of dopamine. I got to revisit characters and a world I absolutely adore while also experiencing travel and time spent with friends vicariously through this game.

  • 9. Atelier Sophie: The Alchemist of the Mysterious Book DX

Had you asked me when I was still early in this game if I thought I would be including Atelier Sophie in my top 10 for the year, I would have said most assuredly not. However, this game got its claws in me. Nothing much happens in this game for most of it, and even when something does happen, it doesn’t feel like there’s much risk of things not working out. However, the characters are delightful and the gameplay loop is obsessively addicting. I somehow went from considering dropping this game to playing probably at least 70 hours of it? If you don’t mind games with slow starts and that just feel kind of cozy, I’d say at least give it a shot.

  • 8. Story of Seasons: Pioneers of Olive Town/Story of Seasons: Friends of Mineral Town

Am I sort of cheating by including both of these? No, because my list, my rules! HAHA!

Anyway, I’m including both of these because they both were the distraction I needed in the time that I was playing them. FoMT got me through not only the lull at the start of the year, but also was a fantastic distraction during the time my mom had Covid early on this year. Meanwhile, PoOT (a truly unfortunate acronym, by the way) has seen me through more of the back half of the year. It has served as a great palate cleanser after I finally put down Mass Effect.

Both are fantastic farming sims, and as far as which one I’d recommend picking up, I think it honestly depends on what you’re looking for. FoMT is a wonderful remake of an old GameBoy game, and given those are its roots, it is simpler and more straight-forward. If you’re looking for a challenge or deep systems, you won’t find them in FoMT. However, if you’re looking for a relaxing game to just chill/zen out to, this one is it. Meanwhile, you can tell PoOT is far more influenced by looking at the way Stardew Valley tweaked the traditional Harvest Moon/Story of Seasons formula. There is far more going on and to do, with many more ways to run your farm and live your seaside life. That said, it is still quaint and charming and a great game to just unwind with after a hectic day.

  • 7. Resident Evil Village

I didn’t know what to expect going into this given that werewolves and vampires seemed to be a stretch even for Resident Evil, but regardless, I wound up loving it. Don’t get me wrong, it comes close to being one of the most unhinged RE games yet. That said, as a fairly long time fan who has spent time deep-diving into the lore, and even used to roleplay RE characters back in the days of LiveJournal, I loved this. So much. I don’t talk to those RP friends anymore, but while playing this, I found myself longing to look them up and nerd out. Village does the thing I least expected and ties the new era of Resident Evil seamlessly (or as seamless as RE gets, anyway) together with the old. It wound up feeling like a bit of a love letter to the fans who have stuck it out and truly enjoy the ridiculousness that is RE lore.

Is it a perfect experience? No, of course not. Did it make me like Ethan? No, not at all. Did the moment-to-moment story beats and ending fall a little flat due to how much I dislike Ethan? Yes, yes they did. However, in spite of all of that, I raced through this game because I simply couldn’t put it down. There were some truly fantastic moments, the gameplay was fun, and it hit all the nerdy notes I wanted but never thought I would actually get ever again. I loved Resident Evil Village so much more than I ever expected I could.

  • 6. Astro’s Playroom

I got a PS5 this year! Of course, I was smack in the middle of playing something on my Switch when it came in. However, I was dying to try it out, so I booted up Astro’s Playroom. It was perfection. Team Asobi created something so delightful and fun and joyful with ASTRO BOT: Rescue Mission on VR, and they did it again with ASTRO’S PLAYROOM. It’s so much better than a free pack-in game has any right to be. It feels good to play, thanks in no small part, though certainly not soley, to the DualSense controller. Also, it just feels good on my soul.

I had heard people talk about what a love letter this was to PlayStation, but I couldn’t truly conceive of just how accurate that was until I played it. Having been a PlayStation girl since I was 8 or 9 years old, this just made me happy. This was a truly unexpected bright spot of joy in my year that I even made a friend sit down and experience a small part of it.

I can’t wait to see more from Team Asobi and Astro.

  • 5. NieR Replicant ver. 1.22474487139…

I never played Nier back in the day. My first experience with the seriesr, like many, was NieR: Automata. I loved it, and the soundtrack is still something I listen to to this day. I didn’t expect to ever go back to the original. To be fair, I also had zero clue what to even expected from the original. I somehow expected it to be something completely different conceptually? I have a memory of watching a bit of 4Player Podcast streaming way back in the day, and I thought it was Nier, but now I have no clue. Faulty memory, I guess?

Regardless, they announced Nier Replicant version all the numbers, and the trailer truly surprised me. I decided to pick it up. I enjoyed it quite a lot! The story plucked at something in my soul. I just want to hug Emil and protect him from the world. I love Kaine, though I did really wish I could just put some clothes on her. The music slaps in this one, too.

I only made it through two playthroughs, though I did YouTube the rest of the endings. Truly, I just wish I could give them all a happy ending. Alas, that is not the way of Nier.

  • 4. Life is Strange: True Colors

I’m a Life is Strange fan, full stop. I love how this series pushes the envelope on topics before many other high profile games do. I love the way they pursue the idea of games as an artform and story-telling medium. I love the supernatural twists on the mundane and the queer rep. I was pre-disposed to like this game, and like it, I did! I finished this game in a day and immediately wanted spoilercasts from all the video game podcasts I listen to, and even some of the ones I no longer listen to. I wanted to know other people’s experiences, compare and contrast them to my own.

Of course, this game is not without its flaws. Like any other LiS game, some of it can feel very on the nose or like it hasn’t earned the emotional response it expects from you. While I’m not sure where it fits in my overall ranking of Life is Strange games (in part because that isn’t something I’ve truly taken the time to think about), I do know with confidence this was one of the best gaming experiences I had this year. It looked beautiful, I loved the characters, the story was well thought out, and even if I didn’t feel like the power of empathy in the game was always properly explored, it still hit more often than it didn’t.

  • 3. Boyfriend Dungeon

I’d been peripherally aware of Boyfriend Dungeon. It was mildly on my radar in that way of “oh, a dating sim that doesn’t look like porny trash, cool!” Then at some point I realized it was on a lot of people’s radars? Then, surprise! It was released! Or at least it was sort of a surprise to me. I picked it up when I believe I wascoming off Nier Replicant. I was in a fog, didn’t know what to play, didn’t want a big commitment, didn’t want something I knew I was going to bounce off of immediately. I settled on Boyfriend Dungeon, especially because I was even more intrigued after all the discourse I’d been hearing about it.

If I’m honest, I think the drama around the game was overblown, and I feel like it soured a lot of people. I, personally, greatly enjoyed it. This was yet another game I simply couldn’t put down. The dungeon crawling, while not deep, was fun, and the potential partners/weapons are fun and colorful and diverse. Also, my own play experience was another one of those water cooler moments where of freaking course this is how it went. I am bad at relationships, real and video game (perhaps one day I shall regale with tales of my Dragon Age love woes), and so of course that’s how my run went. But it was fun and a quick romp and some great escapism, even with the darker themes and my unhappy ending. Honestly, just thinking about it all makes me want to play it through again.

  • 2. 13 Sentinels: Aegis Rim

13 Sentinels is wierd and anime AF, but let’s be real, that’s my wheelhouse. Regardless, I know everything about this game is an acquired taste – from time travel shenanigans to visual novel to mechs. However, it is also the game I have not stopped thinking about literally all year. I’m pretty sure this is the first game I picked up in 2021, and it hasn’t left my mind since. Granted, not in the way of 24/7 obsession, but I often think of it fondly for the absolutely bananas yet stellar story it pulled together.

I will admit, it has a slow start, and it took awhile to grab me. However, what is does with its story is phenomenal. There were so many places for it to all completely fall apart; however, the way 13 Sentinels’ story comes together is fairly flawless. I won’t say completely flawless because a) there’s no such thing, and b) it’s been awhile since I finished it, so I could be forgetting minor flaws. Regardless, the fact that it works as well as it does makes no sense. It absolutely shouldn’t.

Then there are the characters, which are just so lovingly crafted and treated. No one exists simply to be the butt of a joke or as fanservice. This game has representation in the form of well-fleshed out and cared for fat characters, nonbinary characters, and queer characters. There wasn’t a single charactr, even outside the main thirteen, that wasn’t treated with care.

I maintain what I said when I originally reviewed this game – it is the best game nobody played, which is such a damn shame. It is honestly my most highly-recommended game this year, and with it coming out on Switch this year, there’s even less reason not to pick it up. I think it will make for a fantastic Switch game!

  • 1. Mass Effect Legendary Edition

Clearly, Mass Effect Legendary Edition is my number one game of 2021. These games consumed my life for two months. I lived, breathed, dreamed Mass Effect. When I couldn’t be playing it, I was reading fanfic or watching YouTube videos. There isn’t much I can say about a series that is so beloved that hasn’t been said already, other than I don’t know what took me so long. However, with that said, this may have been the ideal way to play the series for the first time (barring the problems of having certain expectations, as I discussed in my last post). Getting to go from one into the next allowed me to flow seemlessly from game to game, choice to choice. There wasn’t any wondering who this character was, or what that choice being referenced was. When I finally got to ME3, specifically the Citadel DLC, I could with ease recognize what every reference was, and it felt like such a love letter to the series. If you somehow, like me, missed Mass Effect all these years, especially if you are a Bioware fan that somehow missed it (though I suspect I am a rare breed here), I can’t stress enough how much you should just go pick up Mass Effect Legendary Edition.